VR Gaming finally takes its last victim

Meta reportedly reducing funding of its VR studios in a shift of funding towards AI.

The last bastion of Lucky Palmer's long-running hopes, Meta's move away from VR is both a sign that AI is the new trend for dumb investors and VR wasn't worth the squeeze, especially with hardware prices going up.

VR isnt an awful product, but it is incredibly out-of-touch. The hardware was expensive, the space it needs is expensive, the headset is isolating, and it suffers from the same virtual limits that contemporary AI does. Humans seem to have an aversion to virtual things that try very hard to appear real. AR pays compliment to the real world while VR tried to replace it. Consumers have responded by embracing augmenting wearables while refusing to adopt, in large amounts, cumbersome blinders.

It is incredible to think that VR started and ended with a Virtual Boy product on the market, but its fitting for Nintendo, the brash gimmick frontier toy company, to book-end the VR gaming buffet that they knew would leave people feeling sick.



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